![]() ![]() Performing Test FLAG_CXX_MISSING_DECLARATIONS - Success Performing Test FLAG_CXX_MISSING_DECLARATIONS Performing Test FLAG_C_MISSING_DECLARATIONS - Success Performing Test FLAG_C_MISSING_DECLARATIONS Performing Test FLAG_CXX_INIT_SELF - Success Performing Test FLAG_C_INIT_SELF - Success Performing Test FLAG_CXX_SHADOW - Success Performing Test FLAG_C_SHADOW - Success Performing Test FLAG_CXX_LOGICAL_OP - Failed Performing Test FLAG_C_LOGICAL_OP - Failed Performing Test FLAG_CXX_UNINITIALIZED - Success Performing Test FLAG_C_UNINITIALIZED - Success Performing Test FLAG_CXX_IGNORED_QUALIFIERS - Success Performing Test FLAG_CXX_IGNORED_QUALIFIERS Performing Test FLAG_C_IGNORED_QUALIFIERS - Success Performing Test FLAG_C_IGNORED_QUALIFIERS Performing Test FLAG_CXX_SIGN_COMPARE - Success Performing Test FLAG_C_SIGN_COMPARE - Success Performing Test FLAG_CXX_TYPE_LIMITS - Success ![]() Performing Test FLAG_C_TYPE_LIMITS - Success Performing Test FLAG_CXX_HAVE_WALL - Success ![]() Performing Test FLAG_C_HAVE_WALL - Success Performing Test FLAG_CXX_HAVE_SSE2 - Success Performing Test FLAG_C_HAVE_SSE2 - Success Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ - works Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc - works Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc The CXX compiler identification is AppleClang 11.0033 The C compiler identification is AppleClang 11.0033 ➜ build git:(master) cmake -DENABLE_SDL=1. In fact, it seems to find the missing libraries in the repo's externals dir.Īny advice? Did I miss a setup_dependencies.sh type script some place? Would love to help, please lemme know what other diags I can share to be useful. Nothing seems obviously different, other than a few CMake warnings about missing libraries, but nothing that seems to be causing the build to fail. This is my first time compiling Dolphin from source, but far from my first source build. I just get a black screen (with fps and other information across the window's top bar) but nothing ever loads. This did in fact fix my controller issue, but now Dolphin is unable to render any of the games I try loading, my engine is set to Vulkan (OpenGL immediately crashes the app.). You should see "Using shared SDL2" in cmake's output.Īfter then building, SDL devices will be shown within the controller configuration. (10-15-2019, 06:22 AM)Billiard26 Wrote: You can build with SDL support following the normal build procedure but adding the -DENABLE_SDL=1 flag to the cmake command. ![]()
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